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Devlog
Submission to 2019 Epic MegaJam
Down to Earth
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Devlog
Day 5
November 20, 2019
by
Cheropie
Made a mesh for the enemies today by adjusting the default Unreal Engine 4 Third Person character. You can barely recognize him! Made several new modular mesh assets and redesigned the roof area using...
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Day 4
November 19, 2019
by
Cheropie
Today I created the core gameplay loop for the game which included: Prototyping the several generators you're tasked to defend Prototyping enemies, enemy spawners and their respective behaviors A syst...
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Day 3
November 18, 2019
by
Cheropie
Did a whole bunch of work on level design today. Made some sound tracks and sound effects for the project. Finished the pause menu and it's restart and quit functions. Created motion sensing lights. J...
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Day 2
November 17, 2019
by
Cheropie
Today I worked on: The rigging for the character model A prototype for the level's design A logo for the project A song for the title screen The title screen A pause button and pause menu The control...
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Day 1
November 16, 2019
by
Cheropie
Worked on the materials and textures for the game jam. Finished a basic character model. Implemented some basic mechanics like a bounce pad, a jetpack, a double-jump and a ground pound. Started work o...
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