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  • Submission to 2019 Epic MegaJam
Down to Earth

Down to Earth

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Devlog

  • Day 5
    November 20, 2019 by Cheropie
    Made a mesh for the enemies today by adjusting the default Unreal Engine 4 Third Person character. You can barely recognize him! Made several new modular mesh assets and redesigned the roof area using... Continue reading
  • Day 4
    November 19, 2019 by Cheropie
    Today I created the core gameplay loop for the game which included: Prototyping the several generators you're tasked to defend Prototyping enemies, enemy spawners and their respective behaviors A syst... Continue reading
  • Day 3
    November 18, 2019 by Cheropie
    Did a whole bunch of work on level design today. Made some sound tracks and sound effects for the project. Finished the pause menu and it's restart and quit functions. Created motion sensing lights. J... Continue reading
  • Day 2
    November 17, 2019 by Cheropie
    Today I worked on: The rigging for the character model A prototype for the level's design A logo for the project A song for the title screen The title screen A pause button and pause menu The control... Continue reading
  • Day 1
    November 16, 2019 by Cheropie
    Worked on the materials and textures for the game jam. Finished a basic character model. Implemented some basic mechanics like a bounce pad, a jetpack, a double-jump and a ground pound. Started work o... Continue reading
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